← AI Game Fusion
Fusion #11 · Asteroids × 2048

ACCRETION

SCORE0
MASS0
ROCKS0
HEAVIEST2
WAVE1
HULLS3

ACCRETION

2048 run backwards. Merging is the threat, and your gun is the only thing fighting it.

Every rock carries a number. Shoot one and it splits into two halves — a 32 becomes two 16s. Only a 2 dies when you shoot it, and only a dead 2 scores. So everything on the field has to be ground all the way down.
Two equal numbers that collide hard enough merge into double. Left alone the field consolidates upward on its own, and every merge comes out faster than what went into it. Standing still is not neutral — it is losing slowly.
Your gun is also the problem. Splitting doubles the rock count and flings the halves apart, and a crowded fast field is exactly what merges. MASS is the run: it never falls except when a 2 dies, and no amount of shooting reduces it.
Thrust pushes rocks. Your exhaust shoves whatever is behind you — hard on small rocks, barely at all on heavy ones. Use it to pull a pair apart before it merges, or to drive one into another on purpose.
At 128 a rock becomes a CRUSHER. Bullets do nothing to it, ever. The only thing that removes one is another crusher, hit hard enough — two of them annihilate.
The census beside the board counts what is loose by value. Red means two or more of that number are out there, which is a merge waiting to happen.
FIELD
TURN← →
THRUST↑ / W
FIRESPACE
PAUSEP
MUTEM
RESTARTR
SPLITA bullet halves a rock into two of half the value, each carrying the parent's momentum plus a scatter kick. Total mass is unchanged — you have not removed anything, you have made two problems out of one and given them speed.
SCOREOnly a 2 can actually be destroyed, and it is the only thing that scores. Everything else is work in progress. Score per kill rises with the wave in CONTAIN.
MERGEEqual values that touch above a minimum closing speed fuse into one of double value — and the result gets a speed bonus, so a neglected field escalates faster and faster. Slow grazes just bounce, which is the only reason a crowded board is survivable at all.
MASSThe sum of every number on the field. Splitting does not change it. Merging does not change it. It falls only when a 2 dies — which makes it the honest measure of a run, and the PURGE target.
WASHThrusting shoves rocks in a cone behind you, with force inversely proportional to value. A 2 scatters; a 128 barely notices. It is the only way to separate a pair you cannot shoot apart in time.
CRUSHERAny rock reaching 128 stops being a rock. It cannot be split, cannot be scored, and shrugs off bullets. Two crushers colliding hard annihilate each other — a field with a single one left is unclearable, and PURGE will say so.
KEYS← → or A D turn, or W thrusts, SPACE fires. Hold to keep firing. P pauses, M mutes, R restarts. On a touchscreen the pad under the board does the same four jobs. The screen wraps on every edge — so do the rocks.