← AI Game Fusion
Fusion #06 · Space Invaders × Boulder Dash

COLLAPSE

STRUCTURE0
SCORE0
BEST DROP0
LIVES3
BUNKER0
TO BREACH0

COLLAPSE

The invader formation is a load-bearing structure. Shoot the wrong block and it falls on you.

The structure hangs from the rail. Anything still connected to it through supports stays up. Cut that connection and everything on the wrong side of the cut falls, destroying whatever is under it — including you.
Every support wears the number of blocks it is holding. Most read 0, because a neighbour is bracing them. The one that reads 48 is the keystone, and shooting it is both the fastest clear and the fastest way to die.
◈ Shooters hold nothing. They are light, they fire down at you, and killing them is not demolition — the structure does not care. A shooter only fires when nothing of its own is in the way, so digging a lane arms the thing at the top of it.
Your shot stops at the first block it meets. The keystones are at the top, behind everything else, so the only way up is to tunnel — and the tunnel is what removes the bracing that was holding the roof over your head.
Debris cannot be outrun, only stepped out of. The cells that would fall are outlined the moment you line up under them, with their landing zone marked at your feet. Your bunkers eat falling debris one block for one block, and they never come back mid-structure.
Bring the whole thing down. The formation steps closer on its own clock the whole time. TO BREACH counts the rows between its lowest block and your line — so the way to buy time is to take out what is nearest you, and the way to lose is to tidy the top while the bottom walks down.
SITE
SUPPORTS0
SHOOTERS0
ARMED0
FALLING0
KEYSTONE
IN SIGHTS
LOAD
MOVE← →
FIRESPACE
PAUSEP
MUTEM
LOADA support with nothing depending on it is blank. The moment it becomes the last thing holding something up it starts wearing a number: how many blocks come down if you destroy it, recomputed after every shot. The number is the size of the collapse. It says nothing about where it lands — that is the part you have to look at.
BRACEA support is holding on if it can reach the rail through other supports in any direction — sideways counts. That is why a wide structure shrugs off almost every cut: the row braces itself. Load piles up at the necks, where a lot of structure hangs from a little.
◈ SHOOTERSLight. They carry no load and they brace nothing, not even each other — a shooter is cargo hanging off the nearest support. Shooting one is safe, scores well and gets you no closer to clearing the structure.
LANEYour shot stops at the first block above you — your own arches do not stop it, because the lane you need is decided by the structure and not by your furniture. The block it will hit is outlined white, and if it is a support, everything that would fall with it is outlined red with its landing zone striped at the floor. Stand out of your own rubble.
DEBRISA detached cluster falls straight down, keeps the position it detached at, and smashes through everything in its path — blocks, bunkers, you. A cluster of n is worth n × (10 + n), so one honest keystone beats an hour of picking off shooters. You can shoot debris out of the air, one block per shot, which is exactly as slow as it sounds.
BUNKERFour arches of cover. They stop incoming fire and let your own through. Debris annihilates them one cell for one cell, so your shelter is a budget — and it is the budget that lets you cut the big ones. Rebuilt only when a structure comes fully down.
MARCHThe formation creeps sideways on one clock and steps down on another, so wearing it away does not slow the descent. What buys you time is clearing the blocks nearest your line — the countdown measures the lowest one, not the rail. It creeps faster the less of it there is, and a structure that reaches your row ends the run whatever your score.
KEYS← → or A D to move, SPACE to fire (hold to keep firing). P pauses, M mutes, R restarts.